**PAUL LARGE**

Video Game Artist, Designer and Creator

- Contact : paullarge3d@gmail.com

- Links : [Twitter](http://www.twitter.com/Paul_Large) - [LinkedIn](https://www.linkedin.com/in/paullarge/) - [Itch](https://minigoliath.itch.io/) - [ArtStation](https://paul.artstation.com/)

Highly-experienced, multi-disciplinary, video game artist with extensive knowledge of all aspects of game creation from design to implementation. I have worked with many big name external contractors over the years to help bring struggling projects to shippable states. I have a wide range of experience covering team management, prototyping, marketing and training of others. Currently looking for a position to contribute and collaborate on smaller projects I can have an impact on. !!! **Profile** - Videogame industry professional with over 15 years experience. - Extensive knowledge of artistic and technical workflows in all areas of game development. - Professional history includes; - Character Art - Environment Art - VFX - Shaders - Lighting - Programming/Scripting (C#, C++, LUA, Python, Blueprints, etc) - Game and Level design - VR and Mobile development - Art Direction - Web Design - Marketing - Graphic Design - Sound Design - Looking for enthusiastic, collaborative & creative working environments. - 15+ released titles. Across; Windows, Oculus, Vive, Xbox360, Kinect, XBox One, XBox One X, PS3, PS4, PS5, Switch, Wii, DS, Linux, Android. !!! **Employment History** - *TEAM TERRIBLE* _Art Lead (April 2022 - present)_ - Working on The Baby in Yellow as well as other projects as part of a small, experienced team. - *CRITICAL FAILURE* _Art Director (Oct 2021 - April 2022)_ - *ROCKSTAR DUNDEE* _Senior Character Artist (2021 - Oct 2021)_ - Worked on GTAV Online as well as unannounced projects - *MINIGOLIATH* _Cofounder / Art Director (2020 - present)_ - 2 person team making short experimental games and prototypes - Epic Mega Grant recipient - *RUFFIAN GAMES* _Art Director (2016 - 2021)_ - Art Directed and co-designed multiple original games - Work for hire contractor responsible for VFX, Lighting and other technical art - Liasing with clients to meet needs of struggling projects - Often the only artist in house but directing externals - *REAGENT GAMES* _Senior Artist (2015)_ - Character art, VFX, Lighting and Shaders - *RUFFIAN GAMES* _Charcter Artist / Art Lead (2009 - 2015)_ - Training other artists between projects - Technical art on work for hire projects - *COHORT STUDIOS* _Artist (2009)_ - Mainly props and technical art - *VENOM GAMES / 2K* _Character Artist (2007 - 2008)_ - Character art and polish !!! **Project History** - *THE BABY IN YELLOW* - PC / iOS / Android - Team Terrible - 2022+ - Art Lead, Addition Design, Audio, Programming - *DROPSHIP* - PC - MINIGOLIATH - 2022 - Creator, Design, Art, Programming, Audio - *GTA V: Online* - All Platforms - Ruffian Games - 2020 - *Halo Reach: Master Chief Collection* - PC - Ruffian Games - 2019 - Technical and Character Art, Lighting and VFX, Shaders - *RAD TV* - PC / Oculus - Ruffian Games - 2019 - Art Director, Character Art, Marketing, VFX, Environment Art, Design, Programming - *Crackdown 3* - PC / Xbox - Ruffian Games / Reagent Games - 2019 - Technical Art, Character Art, Shaders and Lighting, VFX - *Hollowpoint* - PC - Ruffian Games - 2016 - Cancelled - Art Director, Lighting, VFX, Shaders, Character - *Fragmental* - PC - Ruffian Games - 2016 - Art Director, Charcters, Environments, Shaders and Lighting, UI, VFX - *Lumo* - PC - Freelance - 2015 - Character Art - *Halo: Master Chief Collection* - PC/XBox - Ruffian Games - 2014 - *The Thing* - PC - Ruffian Games - 2014 - Cancelled - Art Director, Lighting, VFX, Shaders, Character - *Kinect Sports Rivals* - Xbox - Ruffian Games - 2014 - *Nike+ Kinect Training* - XBox - Ruffian Games - 2012 - Technical Art - *Kinect Star Wars* - XBox - Ruffian Games - 2012 - *Ryse: Son Of Rome* - Xbox/PC - Ruffian Games - 2012 - *Crackdown 2* - Xbox - Ruffian Games - 2010 - *The Shoot* - PS3 - Cohort - 2010 - *Don King Presents: Prizefigher* - Xbox/Wii/DS - Venom Games - 2008 !!! **Self Published** - [DROPSHIP (2022)](https://store.steampowered.com/app/1604600/DROPSHIP/) - [The House In The Woods (2020)](https://minigoliath.itch.io/the-house-in-the-woods) - [Terminal (2020)](https://minigoliath.itch.io/terminal) !!! **Education** - **BA(hons) Multimedia Design And Digital Animation** (2007) - Cumbria Institute of the Arts
!!! **Tools** - Blender, although I have 14+ years experience in 3DsMax. - ZBrush or Blender for sculpting. - Substance Designer & Painter. - Quixel tools. - Photoshop. - Vastly experienced in Unreal engine, all aspects. - Unity and CryEngine experience.
!!! **Project Media and Breakdown** *DROPSHIP* MINIGOLIATH _(2022)_ - _UE4_ - DROPSHIP is a hardcore, skill based lander game with a twist. Nobody has ever finished it. - Coming to Steam late 2022
*THE HOUSE IN THE WOODS* MINIGOLIATH _(2020)_ - _UE4_ - Originally a 2 day jam game, then worked on for another week or so. - Played by a lot of the big YouTubers like Markiplier and did pretty well for us on Itch. - Made by 2 people, I was responsible for the programming, art, and design/writing along with my partner in MINIGOLIATH.
*TERMINAL* MINIGOLIATH _(2020)_ - _UE4_ - An entry for the Devolver Disc Room Game Jam. We finished in the top ten. - I was responsible for the programming, all of the art, audio, and much of the writing and design along with my partner in MINIGOLIATH.
*REVOIDER* MINIGOLIATH _(202?)_ - _UE5_ - REVOIDER is our big ambitious project. - Developed animation tech and rendering tech specifically for it and have gathered a sizable following on Twitter as well as publisher interest due to visual appeal of the project. - Currently on hold.
*RadTV* RUFFIAN _(2019)_ - _UE4_ - Responsible for all of the art (shaders, VFX, characters, environments, props, UI assets and Blueprints), including marketing materials and I directed another artist with some extra environment work. - I was also heavily involved in the design and implementation of key components like the interaction system. - All of the optimisation from the blueprints to the art to get it going as best it could on Oculus. It ran really well just below min spec, and we had it on Quest as well although unfinished.
*Fragmental* RUFFIAN _(2017)_ - _UE4_ - Same deal as RadTV, I helped design and produce the game and did all of the art and ui design - with the help of Gary Whitton on the UI. - I was the only artist at Ruffian while making this game. - Had it running on a Switch and a Shield as well and it looked great, the game was very well optimised to run as fast as possible.
*The Thing* RUFFIAN _(2012 - 2013)_ - _CryEngine/UE4_ - I directed these as a pitch we made to Microsoft and Universal and we successfully signed the game based on those videos. - I did the bulk of the art and vfx, although we had an environment artist I directed for a lot of the hard surface stuff. - Unfortunately, MS restructured about 6 months in and pulled the plug. We tried to shop it round for a year with Universal still on board but eventually work for hire took over.
Please visit my [ArtStation](https://paul.artstation.com/) for more examples of professional and personal work.